Races

Summary
The following table summarizes the differences between the eight-teen intelligent races. Full details on all racial abilities and powers are provided on the individual race pages.

Abilities
Darkvision- You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry-  You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Mask of the Wild-  You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Keen Senses- You have proficiency in the Perception skill.

Fey Ancestry- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance-  Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Toughness- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.